The Missing Conversation Vol. 8


Volume 8 looks at how three common materials: wood, masonry and metal weather differently.

Weathering is an art form in and of itself. To do a complete job, it’s good to understand how common materials like wood, masonry and metal weather. There’s also an interview with modeler Dave Schroedle (aka Hummer Dave) that provides further insights and ideas for taking your weathering skills to the next level.


From The Intro To Vol. 8

Although opinions will vary, there was a time when hobbyists wouldn’t dream of deliberately weathering their models. Needless to say that attitude has changed, although it lingers on in certain scales such as quarter-inch, where models, especially brass locos, are often viewed as collectables that need to be preserved in mint condition.

For the rest of us however, weathering enhances the sense of realism and presence of a model by turning a hunk of plastic into a realistic representation of a full-size prototype.

However, you can’t just slop some rusty or dirt colored paint on a model and call it weathered. Real weathering is the result of a cause and effect relationship where sunlight, air and water break down wood fibers, where bare metal is subject to the oxidation process, and where water penetrates masonry, freezes and expands, causing cracks and fractures that hasten the process of deterioration.

This volume looks at how the three most common materials represented in our modeling – wood, metal and masonry – are affected by exposure to the forces of nature. There’s also an interview with Dave Schroedle (Hummerdave) from the Protomodeler Forum. If you know HD, it’s bound to be a good read.

Hope you enjoy this edition.


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